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1. New Sisters of Eve salvager/codebreaker/analyzer modules - in Player Features and Ideas Discussion [original thread]
Bumping for more commentary. As I think about it more, the items should perhaps require more loyalty points/isk in order to increase the market price, and could probably withstand a weaker access bonus (to the same as t2), but the range and cpu d...
- by Ford Chicago - at 2012.05.05 12:11:00
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2. New Sisters of Eve salvager/codebreaker/analyzer modules - in Player Features and Ideas Discussion [original thread]
Just as there exist Sisters Core Probe Launchers and Sisters Expanded Probe Launchers to complement the T1 and T2 versions of same, I would enjoy Sisters Salvager, Sisters Codebreaker and Sisters Analyzer I have included the stats for Sisters Lau...
- by Ford Chicago - at 2012.04.28 20:31:00
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3. My Big 3 Ideas for EVE's Future (Easy, Medium and Difficult) - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: i mean could you imagine? someone makes an insta-death mission for the SOLE PURPOSE of luring people into it and looting their wrecks. More likely is that missions would be created to allow farming of npc bounties, tags...
- by Ford Chicago - at 2012.04.08 20:14:00
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4. UI tweak for celestial right click menu - in Player Features and Ideas Discussion [original thread]
Please add a demarcation line to separate the broadcast warp/align options from the personal warp/align options. It is a little too easy to misclick and accidentally spam your fleet broadcast history. Warp to within 0 Warp to within x Align To --...
- by Ford Chicago - at 2010.01.21 20:27:00
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5. Corporate contracts: 1 month duration? - in Player Features and Ideas Discussion [original thread]
I think that even general contracts should have an extension. Without the ability to easily search completed contracts, understanding historical prices of an item is difficult at best. Longer contract periods would enable greater history, at lea...
- by Ford Chicago - at 2009.09.27 08:39:00
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6. Any mission that requires waiting is broken - in Player Features and Ideas Discussion [original thread]
Any mission that requires a pilot to wait for any kind of reinforcements should be changed. Forcing a pilot to wait, for 2 seconds, or even worse 60 seconds, is ridiculous. Create triggers that launch the next wave on destruction of the last shi...
- by Ford Chicago - at 2009.09.07 07:48:00
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7. The 2nd Password. - in Player Features and Ideas Discussion [original thread]
No. DON'T SHARE YOUR ACCOUNT. I've never shared my account, and magically, I've never had anything stolen from my account or had any risk of anyone acting in my name. While I am certainly aware of account sharing for things like cyno chains, th...
- by Ford Chicago - at 2008.12.15 04:12:00
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8. Drone Durabillity is a bad skill. - in Player Features and Ideas Discussion [original thread]
Take a look at the bonuses on an Ishtar, Dominix or Moros. I've been in many fights where without improved Drone Durability I'd be purchasing new drones instead of repairing the ones I already have.
- by Ford Chicago - at 2008.12.03 01:12:00
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9. Named and/or Tech II Salvagers - in Player Features and Ideas Discussion [original thread]
A T2 Salvage module would be nice. Give it a 20% increased chance of salvage and higher cpu requirements. Should require Salvaging IV, if not Salvaging V.
- by Ford Chicago - at 2008.05.16 04:29:00
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10. Umm Heres a thought, How about a Log Out button? - in Player Features and Ideas Discussion [original thread]
CCP doesn't want you to log out, it hurts their max user count. But seriously, you can run multiple instances of the Eve client from a single installation as long as each instance is logged into a separate account . Not character, account. And t...
- by Ford Chicago - at 2008.01.06 11:31:00
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11. Message of The Day (MOTD) for gang/fleet - in Player Features and Ideas Discussion [original thread]
Just like you have a Message of the Day for channels, the ability to create a MOTD for gangs, or more appropriately, fleets, could be useful. Although I don't think it would be used with a very high frequency, when it is needed it would be a nice...
- by Ford Chicago - at 2007.09.29 03:57:00
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12. 2 simple Ideas - in Player Features and Ideas Discussion [original thread]
I know for certain that a user can have access to a corp hangar and NOT be able to take from a can that is in that hangar, as I have exactly this access to some of my corp's hangars. Unfortunately, I don't know the role combinations necessary. F...
- by Ford Chicago - at 2007.07.25 08:25:00
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13. New Mobile Bubble types (Webbing, Uncloaking) - in Player Features and Ideas Discussion [original thread]
Create additional deployable bubbles, with the same size and deployment requirements as the warp disruption bubbles but with different effects. Specifically: Webber Bubble: -75% velocity to all ships within bubble range Decloak bubble: Disables cl...
- by Ford Chicago - at 2007.04.14 07:59:00
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